![]() The credit for the first animation software, however, goes to Ivan Sutherland, an MIT graduate. Although the intention was to maximize the efficiency of Boeing’s cockpits, it paved the way towards more sophisticated process flows and thus, towards animation generated by computers. The fundamentals of animation software or animation tool can be traced back to the time when William Fetter, a computer graphics designer made a diagram of a human body inside an airplane cockpit. For print productions, it's usually best to use a flattened PSD or TIFF as your final output.Here's our compiled a list of the best paid and free animation software out there to help you make the right decision for your animation needs!Ĭomputer animation has come a long way since inception in the year 1960. In print production, I find JPEG can render artifacts in 'white' spaces, so I tend to avoid it for print whenever possible. It's mainly useful if disk space is a great concern (although PNG is small but lossless,) or if the image is to be posted directly to a website. JPEG is a lossy format so you shouldn't use it for 'final quality' images. Alternatively, you can use Moho's excellent Layer Comps tool and split out custom layers groupings for compositing-this works ideally with PNG, which is what I usually use at work and for personal projects, for print or animation production. PNG will flatten the image but preserve the alpha channel. If getting the highest quality is important, you should render the image to PSD or PNG. The math is simple: just multiply your desired dpi with the desired size in inches, and you'll get the resolution settings needed for Moho. For example, if you need an 8" x 10" image at 300 dpi, that's 2400 x 3000 pixels, so just set the Project Settings resolution to 2400 x 3000. If you're rendering for 300 dpi, you need to render an image with a resolution high enough to accommodate it. DPI is not really relevant when rendering frames for animation, but frame size and aspect ratio is.ĭPI is relevant to print production but, even then, images have an explicit resolution regardless of DPI setting. If you set it to, say, 2048 x 2048, that is exactly what you get regardless of the DPI you desire. The resolution in Moho is whatever you set it to in the Project Settings panel. It has nothing to do with the resolution or AA quality of the image. Setting it higher means less compression is being applied, so the quality is improved (i.e., less 'blocky') but the file will be larger. Generally speaking, 'quality' refers to compression settings for video or JPEG image. If you can guide me as to what I need to do to save these images at high quality I'd be greatly appreciative. ![]() But so far putting my current examples into my video editing program yields very blurry and low res characters over my higher res footage. What I'm trying to do is make a character in moho, then pose them in different poses and expressions to overlay over live footage. ![]() I'm rather new to Moho so you may need to dumb it down for me as to what I need to change to make it become a 300 DPI quality PNG. I changed the width and height of the project, but that still yielded a 72 DPI PNG. Thank you for replying but I'm still having issues. (and tell PS or whatever that the image is 300dpi and not to resample) If you want something that's 18" * 10" at 300 dpi then you need a project size of 5400 * 3000 pixels. But if the default were 300dpi the image would be 4*2.5 ish. ![]() as that gets defaulted to 72 dpi you'll get an image of 18*10 ish. Hayasidist wrote:If you have (say) a 720p project your image will be 1280*720 pixels. ![]()
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